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Mercenary/Character Skill : Guard Dispel

This page describes the Guard Dispel, usable by mercenaries and/or main characters listed below.
Please remind that skill level increases the power (i.e. don't expect to Silence a level 100 opponent with a level 1 skill) and the values of their effects (i.e. heals give more VIT, lighting spears drains more AP), whereas mercenary/character upgrades (at level 20, 50, 80 and 100) can change other parameters (duration, number of targets...) too.

General info

Guard Dispel (show Guard Dispel details)
Remove Holy Guard from the enemies' front row.

RangeFront opponent
Target(s)Three (row)
Duration1 turn(s)
Action points150
Used byMain Sword ; Main Staff ; Main Axe ; Main Spear ; Main Maniac

Effects on stats (PvE)

Various stats can be affected by skills, most common is the target's health (damage or heal). Effects mainly depend on the mercenary upgrade (main characters automatically upgrade at level 20, 50, 80 and 100).
Moreover, the game also handle some resistance/weakness to specific element (light, dark, fire...) but these data are still unkown. But we know that, for instance, "dark" magics as darkseed or silence will heal (give hp) to "Dark" monsters, instead of damag(ing) them.

Notes:

  • - Every 75 points, caster's intelligence give bonus (1 skill bonus) to HP effect (damage or heal). You can use the arrows to change it: 375-449
  • - The first value (MP) is the mana cost to cast the skill.
  • - Values are different in Free League, and each patch changes some of them. That's why only the last upgrade is notified here (values not guaranteed).
  • - Information about Guard Dispel may also be available on Atlantica Online Wiki

No data available about the effects of this skill.