Complete Guide to Main Characters: Cannon
Posted 12/01/2008 - 19:29 by Admin Muwing
| Character | Str | Int | Dex | Vit | Def | M.Def |
|---|---|---|---|---|---|---|
| Main Cannon | 200 | 270 | 200 | 240 | 250 | 311 |
| Artilleryman (level 1) | 200 | 220 | 160 | 210 | 200 | 275 |
| Hero Napoleon (level 100) | 310 | 342 | 235 | 331 | 330 | 275 |
Their basic statistics are noticeably balanced, since they benefit, in particular, from not only the best vitality among all Long Range class, but also the best defense. This class, although a bit low, does not have anything dramatic, especially during higher levels. It is the only Main able to hit five targets (cross) at once with a basic attack, using cannons, which offer the smallest range of Attack Powerin the whole game (meaning they have a steady damage rate).
Their Deep Insight ability makes it possible to see the enemy's health, graciously allowing players to do so without purchasing an expensive Health Check License. On the other hand, this skill inflicts low damage, but it also debuffs the opponents, reducing their Defense. You'll also enjoy seeing your character begin to hit more and more enemies at once as you level from 20 to 50.
Because of all of this, the Cannon is an excellent member of their formation, as they are very stable and useful to play as a Main. There is a small downside, however. Their Action Power is rather weak, which is reasonable for a character that can hit so many targets. You must plan out your shots in order for them to be effective.
Leveling: Excellent
Because they can hit five targets at the same time, the Cannon gains experience very quickly. It may not be like that for your first few levels, but that's because the mobs lack of a large amount of enemies and you are using a weak weapon. Once the mobs' formations start containing eight or nine monsters, you can get a decent cannon (starting from level 15), and you'll be able to level quickly. Your weapon is very important here, contrary to single-target characters, as each additional Attack Power point is distributed among five monsters, not to mention, it increases your odds of killing the enemy. You should also seek to increase your dexterity, which increases this Attack Power, and also adds accuracy.
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Associated with impressive graphic animation and sound effects, you may quickly have the feeling to play a "bomber", which is far from being unpleasant. Moreover, even if its actions are regular and predictable, thanks to their stable damage and Deep Insight to size enemies up, to play the Cannon is not troublesome. Handling their cross-shaped AoE is very fun. It always exercises your brain a bit, and it can be a treat to "chase" after the monsters and bomb the area where they gather. After level 50, Deep Insight applies to the whole mob's formation and proves to be useful up to the maximum level allowed by the game. The simple fact of be able to see the monsters' life, and also being able to kill them quickly due to the AoE, are major assets in gaining experience, no matter the level.
PvE: Excellent
The qualities mentioned before can all be found and used in PvE, and, contrary to Freezing Axe, Deep Insight will always work, even against bosses. Along with multi-target mercenaries (Spearman, Viking, Artillery, Beast Trainer, etc.), the Cannon can stun the enemy's formation, at least, the first two rows, rather easily, which makes them one of the best PvE main characters. Only the bosses, immune to stun, will propose any challenges, but the Cannon will contribute much to defeating their surrounding monsters.
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Combined with Deep Insight, solo PvE is easy to manage with the Cannon. It's just be necessary to focus on their HP, and don't let them receive a surprise attack. It's always possible for enemies to be able to target a single character, such as your main, and it hurts! There is, however, a small downside, and it is reason enough for the Cannon to not be considered the ultimate character. Their weapon cannot attack flying monsters with a basic attack. It's pretty frustrating, especially after you take the time to kill surrounding monsters, but there is still Deep Insight and possibly scrolls to occupy the Cannon.
PvP: Excellent
Let me say it immediately; the Cannon is, after the Axe, known to be the best PvP character.
Indeed, many builds are based on the AoE damage, in order to put a continuous pressure on the opposing player. With their good accuracy, they are the ideal character for such a strategy, even if the damage is slightly low against melees or even defensive staves, like the Oracle, they are still quite common in the Free League (let us recall that the long ranges' damage is decreased against staves in PvP).
It is also possible to build a stun strategy around the Cannon, as long as your formation includes other multi-target mercenaries, for example, a Cannoneer, or a Beast Trainer. This type of formation also makes it possible to more easily prohibit scroll usage, including by enemies in the last row.
Conclusion
With their great combinations, the Cannon is, at the same time, pleasant, and also easy to play, as long as they are rarely stressful. In addition, they offer many valuable opportunities to higher levels, both in PvE and PvP.
The Cannon is a character that one can easily recommend to beginners, as well as experienced players. Without being ultimate, it's still possible for the Cannon to face all situations easily and explore all sides of the game. What more could you ask for?
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Pros
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Cons
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Deep Insight does not give an Attack debuff, and also cannons have average action power...not little
Thank you for reporting the mistake about Deep Insight in the text.
Regarding Cannon action power, low or average it's subjective (we havent' numeric values for mains). Personnally I consider it's low, as (one of) the lowest among main characters (with staff). I changed the "Cons" to low-average to be more vague.
And the most important point: since 12/01/2008 many things have changed, that's why the most important in this guide is the play-style, other things are quite obsolete.












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