Complete Guide to Main Characters
Posted 11/27/2008 - 17:55 by Admin Muwing
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If you aren't quite sure which weapon to choose for your main character, this guide will provide more information in order to make the decision easier.
If you are already an expert player, reading this guide will surely be useless to you. At the same time, players with a specific objective in mind (ie: becoming the King of Free League) may find it easier to consult a more specialized or specific guide.
Others, beginners or more advanced players in the search of inspiration for their new character, will benefit from this series of articles by keeping an open and critical mind. This guide will speak more about player feelings, qualities, and flaws inherent in each class, along with some hints to negate or lessen these flaws. They should help you find the character that you not only like, but the character that corresponds to your playing style, instead of the supposedly ultimate and perfect character that you will not enjoy playing.
Purpose
After this introduction, this guide will take on the seven classes of main characters that Atlantica Online proposes, defined by the main weapon they use.
After a short presentation, each character will be described in three different aspects:
- Leveling: Ability to progress quickly up to the ultimate level (currently 100, probably 120 in the future).
Some characters are fast levelers in early levels, but slow down later; others need more time to become truly efficient. However, overall, leveling on Atlantica Online is easy and fast in comparison to other MMORPGs (at least until level 96), a point that casual players will love. - PvE (AKA farming): Ability to fight the various monsters in the world of Atlantica, including bosses.
Here, we'll describe both solo and party play for each character, as the game is quite party-friendly, allowing up to three members in a party, along with experience, items, and stamina bonuses, and also complementary skills that create powerful combos. - PvP: Ability to battle other players' formations, including Free League tournaments.
This area is the hardest to tackle, and depends so much on the entire formation, that you'll only receive general information.
Finally, a conclusion will summarize the collected ideas, along with a summary table at the end.
Characters' Appearances
As opposed to mercenaries, one can choose their gender and appearance (face, hair color, etc.), which can be changed later through the NPC Oracle in Rome, how ever expensive it may be.
The choices are limited, a common criticism of MMORPGs, or, more specifically, F2P games. In the case of Atlantica Online, it is much less important, since the eyes or hair color you pick is not for your one and only character, as you are able to lead a whole team of mercenaries (up to eight) as well.
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Equipment adds an additional personalization factor, since it varies by level and class:
- Melee (Axe, Spear, Sword): Heavy armor pieces
- Long Range (Bow, Cannon, Gun): Light armor pieces
- Magic (Staff): Robes
Moreover, there are different weapons for each class (along with a nice glow effect when they are improved), and shields that only swordsmen can wear (some mercenaries can, too, but they don't display them). Also, a feature common in recent MMORPGs, high level characters can get various mounts (horses, elephants, and other creatures) which increase movement speed and defense.
Stats and Characteristics
For a short presentation of each character, and to compare their basic characteristics, you can refer to the following page of the site, Main Characters, and use the Character Simulator so you can get an idea of how your character will look at various levels.
What you must remember is that main characters can equip items, even types of items, such as mounts, unavailable to mercenaries. We can expect many more items of this type in the future, since the game includes slots for necklace, head, face, and cape.
The specific weapons and rings are very powerful, and compensate for the rigidity of the basic stats (while those of the mercenaries can upgrade on levels 20, 50, 80 and 100). Besides, you have to put these basic stats into perspective. If a difference of 30 points represents 10% at the beginning, it's two times less than that at the end of the game. The Character Simulator will help you with that, particularly with defense, which becomes huge during higher levels.
Furthermore, it's important to take the evolution of the game into consideration. If you're a veteran in the universe of MMORPGs, you know how balance can change with a single patch. Atlantica Online still is a young game, and we can strategize a better gameplay in the future, especially with main characters who are not stuck to their attributes, contrary to mercenaries with their precise upgrades and more limited choice of gear.
Now, let us enter into the core with the first subject of study: the Axe (Coming soon...)
When you gonna get the guides for other characters out? I can't wait, I'd really like to see. Btw, the ones you already have up are a big help :). I like em a lot cuz I always have trouble deciding on stuff like main chars. I like how you have a lot of detailed information and then at the end jus have some simple, basic pros and cons. Thanks :)
This Guide was started more than 6 months ago, and the gameplay changed so much during this time.
To know a character, you need to play it until level 105 minimum (both PvE and PvP), but level 113+ is better to test high level dungeons (and the impact of phoenix gear).
That's why I'm really unable to finish it.
However, I think this "Introduction" page still is very valid.
So the existing pages about specific classes is no longer valid information? Well, thanks anyway, I guess I can always ask people about it and find out for myself as well :)
i got a main musician level 97and i guess i could make an attempt at making a little helpful guide to it if need be
Sorry if my comment looks hard, but I think you can't know you character at level 97. At least not enough to write a complete guide.
To know a character, you need to play it until level 105 minimum (both PvE and PvP), but level 113+ is better to test high level dungeons (and the impact of phoenix gear).
With the next level cap (130), new upgrades (lvl 120) and new high level content in general, it's more and more true.
Nowadays level 1-99 is just an "introduction" to the game... even if casual players need months to overpass 100.
There is noticeably a bundle to find out about this. I assume you made certain nice points in features also.
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An fascinating dialogue is worth comment. I feel that it is best to write extra on this subject, it won't be a taboo topic but generally people are not enough to speak on such topics. To the next. Cheers
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