Guide
Need Town Info?!
Posted 08/09/2009 - 05:17 by so0shiie
Alrightt so if you are like me, and you arent high leveled, but you arent low leveled and you took an interest in crafting or maybe you have a friend that says they saw a wandering merc that you wanted in a certain town, but they already left that town, and you don't have that towns info, and you are bummed out and that was alot of ands, sorry! Well have no fear with these easy steps you SHOULD have most towns registered in one or two days without having to do ANY work!!
This works best when you have to go eat out with your family, have an errand to run, or simply going to spend some time outside, or like me, have some quality time with my wife mary jane.
1) You find a wandering npc, shouldn't be too hard, a wandering craft npc usually works best.
2) You Right click the npc, then follow.
3) You go do what you need to do!
This is not the best way, but anything you can do to help your gameplay while you can't actually play couldn't hurt!
There are some cons to this though.
1) If you are really low leveled and you run into a monster a little bit higher than you, e.g you are level 30 with auto battle on fighting a sheep, you will most likely die.. but that usually doesn't happen.
2)The wandering merc can stay in a town for as long as they like, which could be a downside haha. :(
You are wondering, What if you run into a monster?
I traveled all around Europe and SouthEast Asian with auto battle on while i left, and I only had to fight once. Ever. Now I know that isnt a good statistic since I'm the only one that tried it, but if you don't have any high leveled friends that have nothing to do but teleport to towns and leaving so you can teleport to them and rinse and repeat, then I would say this is the best way since you don't REALLY have to do anything but click follow.
Another thing that is pretty effective to do, and I'm sure alot of people have figured it out by now, is gift. When you have a quick chore to do around the house, want to run to the liquor store, going for a quick poke and toke, gift then do what you need to do and when you come back your will should be 100% again, that is if you are taking a clean thorough shower, or washing dishes.
All of these little things can help you game-wise, while you have to do something else!!
Another easy way is to just LDP and most people don't know but even if one player doesnt contribute, the player that does contribute gets an extra exp bonus for killingm which isnt ALOT, but it is better than not having one at all.
Jackpot: How to use it to make cash
Posted 08/04/2009 - 20:54 by evantide1
What is the Jackpot System?
- Jackpot license, which can be purchased at fixed price from market, will activate the Jackpot System.
- While under the affect of this license, all your loot items will be accumulated into an item obtain window. In this window, you can press two buttons: Collect all or Jackpot challenge.
- Collect all -> you just obtain your items into your inventory
- Jackpot Challenge -> you can select an item. After you have selected an item, if you click on the “Jackpot Challenge” button, you can acquire the item that you have selected as a bonus.
- Depending on values of sacrifice items, you can obtain extra amounts of the selected item.
- If you don’t have enough inventory space, the items will be mailed to you.
- Maximum number of obtaining items is 99,999 even if the value of the sacrifice is greater.
- Maximum number of items in Jackpot menu is 12 and maximum amount per item is 10,000. If you go over the maximum amount, item will go into your inventory.
- Quest items and few other items will go into inventory not in Jackpot window.
How to Start:
Go to Town>Market and type in Jackpot. Buy the license and use it with your main character. You can now use JP for the next 24 hours.
Jackpot License [BEG] = 30,000
Jackpot License [INT] = 300,000
Jackpot License [ADV] = 1,800,000
Jackpot License [PRE] = 3,600,000
Beginning Steps:
Essentially, you must first experiment. Grind on a mob and JP every item they drop. After writing down the amounts for each item, go and check the market prices for all the items. Then stock up your JPs. Grind a long time and store up the items.
Like say I want Big Slabs of Lumber. I'll stock up loot like crazy and wait. The item amount generated seems to depend on 2 factors. The amount of the item I'm trying to JP for and the amount and quality of the other items in JP. If there are equip boxes, you'll gain much more than if there were only other items.
Those are the basics to making money with JP.
Items that you can not Jackpot:
- Mercury
- Hades' Crystal
- Secret Material Chest
- Bonus Monster drops, i.e. Old Treasure Chest
- Keys
- Quest Items
- Dragon God's Wishstone
- Red and Blue Enchant and Crystal Boxes
- 7 Day Merc. License
- Independent/Guild/Nation Dungeon reward boxes
- Special boss drops, i.e. Three Headed Dragon Ring, Hydra's Poisonous Gland, Fallen Power Ring, etc...
- Ind 90 Water Dragon Scale
- Ind 94 Insect Shell
- Ind 98 Dust of Death
- Ind 101 Torn Page
- Ind 105 Poisonous Fang (Very server dependent)
Some in-depth info:
Every item also seems to have a pre-determined value. When that item is JPed, it uses the value. The lower the value, the less it contributes when you JP, but, if it's value is low, you'll also gain many of that item if you JP. High value items have high numbers, so they help generate a lot of items, but they also need a lot of sacrifice items to make. The predetermined values do not correlate to market prices in any way.
There is also a random multiplier in game. All jackpots will give the same amount of items, if you ahve the exact same materials, but there is a random multiplier that will either decrease your over-all value or significantly increase it. This multiplier ranges from 10% to 200%. In other words, you can gain only 1/10 of the items you should be getting or 2 times the amount you're supposed to get.
The basic thing to avoid is trying to get equip boxes with JP. You'll usually lose out. If you want to gamble for equips, it's best to fight at least 10 times and JP it all at once rather than JPing it one by one.
An almost Universal truth for the JP system is that if the item is bad to JP, then it is good for sacrifice.
Jackpot box hunt for lvl 90+:
The orginal version is Yukachan's from AOP. I have edited and added revisions to improve upon it with the help of others.
The Ideal Jackpot Menu:
1. Item of choice to JP
2. Divine
3. Freezing
4. Conqure
5. Volcano
6. Shogun
7. Osiris
8. Pyramid
9. Babylon
10~12. High Materials (Nix Feather, Hero's blood, etc)
Lower Tier boxes can be replaced with better craft materials, but that's up to your discreation.
First, make sure you turn off the auto-search bot by going to Game>Character>Effects>Disable effect.
Let's say you are looking to farm Giant Crystals. You will be using single loot only, so do not use 'All Search' or click 'X' while doing this.
- 1. You'd go to Mohenjodaro Graveyard.
- 2. Get a Giant Crystal in the first three slots.
- 3. Unless there are only boxes, jackpot the Crystals or other stuff and continue until you get a Giant Crystal.
- 4. Leave the Dungeon.
So at this point you got 1 slot used for Giant Crystal.
Now, the next thing to get are the lower tier boxes. Conqueror or higher is left untill the end because the bosses you'll hunt for them drop boxes at 100% rate. The lower tier boxes are also hunted first because no monster will drop them 100% of the time. You'll need room for error, so that's why you go after them first.
Each of the monsters listed will drop the desired box at either a High or Very High rate. If you get too much junk before you get the box you want, it's better to cut and run to get the Conqueror or higher boxes rather than farm out the rest of the lower ones.
Monsters to Hunt for Each Lower Tier Box:
5. Volcano - Salamander @ Salamander's Nest (Solo)
6. Shogun - Dark Crystal Safeguard @ Bloody Moat (Mini-boss), Executor Tianus @ Bloody Moat and Garden of Withered Flowers(Mini-boss)
7. Osiris - Slave General @ Red Machine Shrine (Mini-boss), Hell's Watchdog @ Valley of the Kings 1B (Mini-boss), Silent Cannoneer @ Valley of the Kings 2B (Mini-boss), Cursed Mummy @ Red Machine Shrine (Mini-boss)
8. Pyramid - The Ind dungeons will likely provide this. I ahven't be able to find any mobs that drop this at High rate, so if there are any, please message me about them.
9. Babylon - Stigmatized Queen @ Stigmatized Palace of Dreams in Snake Shrine Guild Dungeon (Mini-boss), Iron Doll Reaper @ Great Plaza at Hanging Gardens (Mini-boss), Lion King Komareo @Eastern Region at Hanging Gardens (Mini-boss)
So there's a lot of lee-way in what boxes to get. You have around 3 empty spaces that you can fill w/ junk if you manage to get each one of these boxes. The most important thing to remeber is to keep the last three slots open to get Conqueror, Divine, and Freezing.
2. Divine - many 115+ boss drop these 100%, the weakest one is Tlaltecuhtli King @ Tlaltecuhtli King's Throne (Solo) lvl 106 req
3 & 4. Freezing & Conq - Sedna @ Heart Of Adlivun (Solo), she drops only 2 of these boxes, keep farming her until you get both in. Alternatively, Machine Gun Brooks # Secret Office (Solo) also drops the same 2 boxes, but he also has a chance to drop Enchant [Pre] boxes. If you go after Brooks, make sure to have 4 spaces clear instead of 3.
Now have fun farming for even more boxes for sacrifice items.
Some Good Items to Jackpot:
This list will not be 100% accurate because it is largely server dependent. If you have any good jackpots, please post them and I will add them to this list and give credit to you for your contribution.
Good Places to Jackpot:
Arranged in no particular order.
Ind Dungeon 90: Forbidden Abyss
Ind Dungeon 94: Arachne's Nest
Ind Dungeon 98: Hypogeum of Death
Ind Dungeon 101: Sealed Tower of Darkness
Ind Dungeon 105: Lerna's Labyrinth
Goonzu World
Valley of Oblivion
Alcatraz Prison
Gold Dragon Cave
FAQ
1. Do the items in the Jackpot menu stay after the License runs out?
-Yes, the items stay in the menu and will remain there until you Jackpot them. No new items will be added to the menu. You can purchase a new license to allow more items to enter the menu.
2. Do upgrade Crystals Jackpot well?
-Yes, Giant Crystals and the like Jackpot well. 4 Volcano Valley Box and 1 Conqueror Box typically give 150 Giant Crystals.
Tips and Tricks:
1. Items from treasure Chests are Jackpottable, i.e. Growth Vial [ADV], Gilgamesh Sword Shard, and Still Beating Heart from Ornate Treasure Maps can be put in the Jackpot menu.
2. Store up items. If you JP immeadiately after a fight, you'll make significantly less than storing up items before JPing.
3. If you're a high level, then Goonzu World and the ID dungeons will give you many boxes for your Jackpot menu.
4. Jackpot Menu manipulation Trick
- Party up and set loot to leader.
- Look up all possible drops that can go into the JP system for the area you're hunting at.
- Fill up the party leader's inventory.
- Make sure the items in the inventory are the loots you don't want from the area you're hunting in.
--Example: I'm hunting silk, but the mob I'm hunting also drops leather. The mob only drops those 2 items. The party leader fills up his inventory completely, but makes sure he puts leather in one inventory slot and makes sure he has no silk in there. Now, whenever we party fight and loot, he'll get every other item, but I'll get all the silk. - Go hunt for your items.
-Basically, an easy, but time consuming, method to make sure you fill the JP with only the items YOU want. Also annoying because you must actually find out what items and mobs are in one specific area and must correctly pack the Leader's inventory with all the drops you do not want and pack his inventory to FULL. I've done this to get Dragon Crystal in first slot for JP and fill up the other slot with boxes and other valuables from Goonzu World, all while filtering out the crappy stuff.
Credits:
From AOP:
Muwing Admin for helping me format.
Yukachan for letting me use her Box hunt guide as a basis for my version of it.
Coriolis for reminding me to add stuff.
Armenius for reminding me about Mercury.
From Atlantica Online Forums and in-game:
DemonSkye for making the Jackpot rate and the unjackpottable list.
Harri for finding the patch notes that I used to explain Jackpot.
JeremyR for telling me that Treasure chest items can go into the Jackpot menu.
chocomog4000 and nOOblet for telling me about Hades' Crystal.
Harri for finding more mobs to get easy boxes from.
woodfly2 for telling me about more bosses to get boxes from.
Bluesi and Atomic for giving me an alternate method for better Jackpotting.
Organizing a succesful Alcatraz Prison run
Posted 08/03/2009 - 07:48 by WilliaM
Alcatraz requirements :
- 3 Attack teams
- Minimum 30+ people
- Minimum level 97+
- Formation : 6 Mercs + Main
Alcatraz Strategy :
The nation gate (X) is in the middle of the map, it is very important that everyone (not including attack teams) rush to the middle of the map and start defending the nation gate. How? By killing all the mobs around the gate. If a mob manages to engage the gate, join the gate battle as soon as possible. It is extremely important that you join the gate battle as fast as you can because Alcatraz gates aren’t that sturdy, once most of the mobs are dead in the gate fight, start stalling the fight so the people fighting around the nation gate have time to clear the gate area of the remaining mobs.

As you can see in the picture above, Alcatraz has 3 enemy gates (X). Hence the 3 attack teams. The 3 attack teams have to kill the enemy gate asap AND leave at least 1 or 2 towers alive. Why? Because you need time to clear the cellblocks. What are cellblocks? Cellblocks give out books and extra boxes. 4 Cells give out books, 2 cells give out 40 boxes each (More info below). In my opinion, skipping the cellblocks isn’t a good idea, because the Al Capone floor is very hard without the books.
IMPORTANT : Leave at least 2-3 towers alive. If people happen to run into the towers, tell them to run. It is extremely important that you keep those towers alive untill all the cellblocks have been cleared.
Concerning those towers. Kill all the mobs on the first floor, but leave a few towers alive. Towers do not move, so they cannot attack your gate. Which means your free to start clearing the cellblocks without having to worry about your nation gate getting engaged. Its better to leave a few towers alive because people tend to run into them whilst switching jail cells. Auto move is really retarded in Alcatraz if you switch maps.
Now, once the first map is cleared, here’s what I do. I order 5 guilds into the A1 cellblock, the other 5 guilds in the A2 cellblock (depending whether the amount of people is even, so they clear the cells at the same time. If the amount of people isn’ t even then I put 6 guilds in A1, 4 guilds in A2, etc etc). Once A1 is cleared, send the people from A1 to A3. Once A2 is cleared, send those people to B1. Once A3 is cleared, send them to B3. Once B1 is cleared, send them to B2. Every time you clear a cellblock you will get a message in your Nation chat.
So basically, make sure you complete 2 cellblocks at the same time to save time (Alcatraz only lasts for 1hour30min). This strategy is ok if you got around 50 people, if you got less, it might be better to clear the cellblocks 1 at a time.
- Cellblock A-1 gives out : Prison Officer Regulations I (Book)
- Cellblock A-2 gives out : Prison Officer Regulations II (Book)
- Cellblock A-3 gives out : Prisoner Officer’s Safe x 40
- Cellblock B-1 gives out : Prison Officer Regulations III (Book)
- Cellblock B-2 gives out : Prisoner Officer’s Safe x 40
- Cellblock B-3 gives out : Prison Officer Regulations IV (Book)
(Only king gets those books and boxes)
Once all the cellblocks are cleared you should have around 30ish minutes left for the Al Capone floor (Solitary Cell of Al Capone). But before you go there you need to kill the remaining towers. Once the towers are dead enter the Al Capone floor and use the 4 books.

It is very important that you DO NOT stay behind the nation gate (X) on the Al Capone floor. Move infront of the nation gate as soon as possible. Why? Because your nation gate is EXTREMELY fragile on this floor. If your gate gets engaged on the Al Capone floor, there is a VERY high chance that you will fail Alcatraz. So this is why you DO NOT stay behind the gate but move infront of it and stop the incoming mobs from engaging your gate. The camera can be very annoying here so use wasd keys to help you move infront of your gate.
There are no enemy gates on this floor. There are a few mini bosses on this floor which aren’t that hard to kill. However, even with the 4 books used, Al Capone (X) can still be abit tricky so order your best team to kill him.
And that’s it lady’s and gentlemen, you have succesfully completed Alcatraz Prison.
Please note that this strategy is based on my own, other kings might run Alcatraz differently.
Additional Information : Alcatraz mobs :
Central Block :
- Apprehended Prisoner
- Bound Prisoner
Cellblocks :
- Apprehended Prisoner
- Bound Prisoner
- Sedated Nurse
- Hallucinating Nurse
- Stray Watchdog
- Contaminated Prisoner
- Trained Watchdog
- Alcatraz Psychic
- Alcatraz Prison Guard
Solitary Cell of Al Capone :
- Alcatraz Psychic
- Awakening Pelican
- Splendid Flyman
- Parasitic Centipede
- Al Capone
xXWilliaMXx / WillyBear from Myc server.
Organizing a successful Ghost Ship run
Posted 07/18/2009 - 14:19 by WilliaM
Ghost ship Requirements :
- Minimum 3-4 attack teams, minimum 1-3 defense teams (depending on how good your defense teams are)
- Minimum 20+ people
- Minimum level 95+
- 6 Mercs + Main
Attack teams : 1-3 people (high level’s) who can take down enemy gates without killing the 2 towers.
Defense teams : 2 people who defend the nation’s gate (and join gate fight if its engaged).
Concerning gate defenders : Try not to get engaged, don't attack mobs right infront of the gate. Wait untill the mob engaged your gate, then join the gate battle. Kill most of the mobs and start healing gate. Stall the fight untill the gate area is cleared.
Ghost Ship Strategy :
Send your attack teams to kill the 1 enemy gate in Ghost Town (the enemy gate is located at the north part of Ghost Town, over the wooden bridge) (X), also send your Defense teams to Ghost Town because that’s where your nation gate spawns (the nation gate is near Ghost Town portal – up the stairs) (X).

Rest of the teams should kill Octopuses in Pirate Ship’s Grave. Make sure you check everywhere in Pirate Ship’s Grave for octopuses cause they like to hide.
IMPORTANT : The octopuses must be killed first before Ghost Town is cleared !!!
IMPORTANT : Fake mobs !!! There are fake mobs in Ghost Ship. Fake mobs DO NOT contain a mimic. If you have patrol license, check the mobs before you engage them. If the mob doesn’t contain a mimic, the mob is a fake. Just ignore fake mobs. Fake mobs also don’t ambush you, so if you don’t have a patrol license and you are unsure whether it’s a fake mob, just stand close to it. If it engaged you it’s a real mob, if it doesn’t, it’s a fake.
IMPORTANT : If you die in Ghost Ship more mobs will spawn, so that’s why most nations put up a level requirement for certain nation dungeons. The usual level requirement for Ghost Ship is 95+.
Once Pirate Ship’s Grave is completed the King will receive a book called “Practical way to kill monster” in his mailbox. This book must be used in Damp Cabin in order to make the mobs easier. Damp Cabin can still be completed without using the book, but the mobs will be a lot harder.
Once the mob count in Ghost Town hits around 20 and if octopuses are dead, send your attack / defense teams to the next map (called Damp Cabin), so they can get into position. However, make sure the rest of the teams stay in Ghost Town to clear the remaining mobs.
There are 4 enemy gates in Damp Cabin (X), nation gate spawns near entrance again (X). If the 4 attack teams are in position before the enemy gates spawn, this floor should be cleared very fast. There are also 2 mini bosses (X) on this floor.
Next floor is pretty straightforward, 1 enemy gate in the middle (X), 4 towers around it. Send your attack teams to the middle to kill the enemy gate as soon as possible. Clear your gate area first (X), because there are a lot of mobs around the gate. Once the gate area is cleared, kill the remaining mobs on this floor.

The final Ghost Ship floor contains Davy Jones (can drop a heart, which is needed for the Sailor quest) and 2 enemy gates (X). Send 2 attack teams to kill the left gate and send 2 attack teams to kill the right gate. However, its quite hard to reach the enemy gates because there are a lot of mobs blocking the path, so send the remaining teams (not the defense teams) to clear the path to the gates for your attackers. Have a strong team ready to kill Davy, he’s quite tough.

And that’s it folks, you have completed Ghost Ship, I hope this guide has made it easier for you to organize and finish Ghost Ship.
Please note that this strategy is based on my own, other kings might run GS differently.
Additional Information : Ghost Ship Mobs :
Ghost Town :
- Forgotten Warrior
- Forgotten Wizard
- Ancient High Priest
- Forgotten Matriarch
Pirate Ship's Grave :
- Sandy Octopus
- Green Octopus
Damp Cabin floor :
- Ancient Beast
- Flying Fish
- Brutal Ancient Beast
- Forgotten Monster
- Glittering Flying Fish
- Red Flying Fish
- Ancient Slayer
Cabin of Endless Dawn :
- Sea Hermit Crab
- Sea Anemone
- Big Clawed Crayfish
- Mammoth Hermit Crab
- Wounded Crayfish
- One-eyed Obiten
Davy Jones' Locker :
- Forgotten Monster
- Mutated Sailor
- Cursed Sailor
- Forgotten Matriarch
- Ancient Slayer
- Deep-Sea Boatswain
- Incarnation of Davy Jones
- Davy Jones' True Form
xXWilliaMXx / WillyBear from Myc server
Enhancing (Vulcanus) Explained
Posted 07/15/2009 - 15:20 by tygrysek
In this guide I will explain, to the best of my knowledge, the process of enhancing items using Vulcanus. Please note that this guide is geared towards all levels of players from newcomers to extreme veterans and thus contains simple definitions as well as some advanced techniques.
Introduction:
Enhancing is the process where you use one item and the appropriate number of enhancing stones to increase its grade, which is designated by a + on the item icon. Any single piece of equipment can have a grade from +0 to a +10. A +0 is the default value and will not be listed on the item icon. Enhancing is not the same as Enchanting, enchanting is where you would use two of the same item to create one item of a higher grade using enchant stones (i.e. combine two +0’s to make a +1). The major difference is that Enchanting has a 100% success rate while enhancing has a 50% success rate.
Before you begin to enhance you must make a choice if you want to use Vulcanos or Ori stones? From personal experience Ori stones are evil and should not be used for anything more than making money off of naïve players that still think that they have a better chance of success with an Ori stone then with Vulcanos. Seriously though, Ori stones seem to be really messed up at the moment and fail a lot of times so until that gets fixed I don’t recommend using them and therefore I will focus on Vulcanos. Before we go visit Vulcanos we need to do some research so he doesn’t take our life savings and gear.
The Basics:
Items Required: A piece of equipment and appropriate number of enhance stones based on the + you are trying to achieve. (i.e. if you have a +1 item and going for a +2 you need 2 enhance stones). Also the appropriate level of enhance stones i.e. (beg), (int), (adv), or (pre). Please refer to another guide for level restrictions for using each level of stone.
Location: Go to Vulcanos located in the Bazaar in Rome (probably the laggiest area in the game). Clicking on Vulcanos pulls up the enhance window in which you can click the auto button to automatically load the first enhancable item in your inventory or manually place the desired item in the enhance window. Clicking the enhance button will start the enhancing process which takes approximately 7 seconds. You can cancel the enhancing anytime before the yellow bar reaches the end by closing the enhance window.
Chances: According to the game help menu the chance of success for Vulcanos is 50/50 and although some people might argue with that I believe it is accurate.
Notes: Unlike enchanting, enhancing does not have a chance to skip a level, you can only go up one level per enhance.
Mechanics of Enhancing:
If we stick with the assumption that the enhance chance is 50/50 then it becomes a purely statistical game. Think of it like flipping a coin, there is a 50% chance that it will land on heads and a 50% chance that it will land on tails for EVERY time you flip it. Because of this it is possible to see several fails or successes in a row. I have had as many as 10 successes in a row and had 12 failures. But just because you fail or succeed many times in a row doesn’t mean that it is not a 50/50 chance.
The 50/50 chance is a global value and refers to an infinite number of rolls, meaning that if you were to enhance an infinite number of items you will have the same number of fails and successes. If we take a look at it locally, say 1000 enhances, we will probably see a slight variation of the amounts of fails and successes but they should still be fairly close to 50/50. As we look at smaller sections you might start seeing larger and larger variations of failures and successes.
For example:
You go to Vulcanus, you are all alone, and you enhance 50 items. The results are listed in the table below. I started another row any time there was a switch from a success and a failure or vice versa. (see the spreadsheet below)
From these results you can clearly see that it is not a 50/50 percent chance. But notice that there are a few rows where we have several success and also a few rows with several failures. If we continued this for 1000 enhancing most likely the failure and success totals would be much closer together.
As another example we can look at only the last three rows. We see that it is a ratio of 2 successes to 5 failures. If the last three rows is when you started enhancing you might just get discouraged with Vulcanos by thinking that the you will get more failures then successes! But fear not, you are never enhancing alone.
If you enhance a lot, chances are you have noticed that most of the time you aren’t the only person enhancing. If you keep your “system” chat checked on you can see all the other people miserably failing with their gear. Although you might feel some sympathy for these players you quickly dismiss it knowing that their failures brings you that much closer to your +10 phoenix sword. Well maybe not quite but still they do play a big roll in your chance.
We all use the same Vulcanos and therefore every player’s successes and failures contribute to the overall 50/50 pool. This means that if you see 12 failures in a row by 6 different players then you can sort of assume that there should be some successes coming up. This is of course not guaranteed but using statistics and the 50/50 rate you could draw that conclusion. The other side is also true that if you see a string of successes, you might be tempted to throw in your item thinking “oh everyone is succeeding I guess I will too!” That quickly backfires as you throw your item in and fail. You get pissed, throw in another item and fail again, then another item and another and keep failing. After 6 failures and depleting your items you see other players succeed 5 more times. At this point you throw every curse word you know in every possible language, plus a few made up ones, and vow you will never use Vulcanos again, at least not for the next 15 minutes. Yeah you all know what I am talking about, don’t act like its never happened to you before.
Basically the best way to attempt to increase your chances in succeeding is to wait for a string of failures and then enhance your item. Of course in order to do that you need other players to fail and should always say thank you.
Obviously, the more players enhancing at the time the better, so that you get more choices of when to enhance. Again, please realize that this is not a sure way of getting your success but it does give you a better chance, or at the very least the comfort that you tried your best. Also, remember that it takes around 7 seconds to complete the enhancing process and during that time you may see a string of successes from other players appear at which point it might be wise to cancel your own enhance. This again can be done by closing the enhance window using the “x” in the upper right hand corner.
I would like to make a side note here to mention a technique some people use that I would like to call “spirit sacrifice”. This is where players use spirit gear for sacrifice (fail at enhancing) in order to give them an artificial string of failures to have a better chance of increasing their main item. If we refer to the example above where you are ALONE at Vulcanos this would probably not be a bad idea since YOU are taking ALL of the failures and successes but if there is other players enhancing with you at the time then this is a stupid idea. Think about it, why would you attempt to create an artificial string of failures if there are other players enhancing around you? Their successes and failures would be all mixed in with yours making your attempts futile. On the contrary a lot of times people using “spirit sacrifice” inevitably tend to steal the successes from other players failures to + the spirit gear they are trying to sacrifice. I have seen a player enhance a spirit gear to a +8 before failing and then putting in a divine piece of equipment and blowing that one up too!! Its ridiculous, if your going use the spirit sacrifice use it when no one else is enhancing otherwise just watch the failures and successes of other players. Please remember that we all share the same pool for Vulcanos so in theory you could succeed every single time assuming there are other players failing.
Another more thing worth mentioning is the rumor that failing a +5 gives a higher “failure” then a +1 as well as the rumor that failing divine equipment give a higher “failure” then spirit equipment. Personally I have not seen any difference and I don’t believe there is one. If anyone has proof of these phenomena please let me know otherwise I don’t believe it. (By higher “failure” I mean that it counts for more then one failure, i.e. failure a +5 item would be like 5 failures of a +0 item.)
Conclusion:
Enhancing is probably the main way of upgrading higher level gear without extreme costs aside from crafting and praying for a high plus. Just remember that it is 50/50 chance overall and don’t get discouraged with a string of failures, your time will come (author not responsible if time doesn’t come). If you fail a few times in a row, just walk away, do some quests or FL and come back at a later time. I hope that this guide shed some light on enhancing and if you have any questions please do not hesitate to message me on AOP.
Thanks,
Tygrysek (IGN: Gizmo)









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