Main Staff
GradeMain character (similar to class D mercenaries for experience progression)
JobMagic
WeaponStaff
Off-handOrb
Similar to Shaman mercenary.
JobMagic
WeaponStaff
Off-handOrb
Similar to Shaman mercenary.
Your foes may scoff at your low vitality and defensive level, but as a mage you have the ability to master a wide variety of spells. You can also equip an [Orb], which increases your Attack Power and Intelligence. In your later levels, you truly become a force to be reckoned with. You replenish your allies' vitality with [Blessing of Life] magic, and can learn the powerfull [Brutal Will] spell to increase your mercenaries' attack power.
Stats
Contrary to Mercenaries, Main character's stats don't increase with leveling (but health, mana, and action power do).| Name | Str | Int | Dex | Vit | Attack | Def | M.Def |
|---|---|---|---|---|---|---|---|
| Main Staff | 150 | 290 | 190 | 220 | 74-101 | 225 | 542 |
Skills
Brutal Will (show Brutal Will details)Increase your team's accuracy and decrease the probability of getting hit. Ally will automatically attack enemies.
RangeAnywhere (ranged skill)
Target(s)Three (row)
Duration4 turns at start ; 5 turns after third upgrade (Okuni)
Cooldown3 turn(s)
Action points100
Used byMain Staff ; Shaman
Noble Sacrifice (show Noble Sacrifice details)Heal your team by sacrificing yourself. The shaman who uses this ability will lose her life.
Target(s)All
Duration2 turn(s)
Action points1000
Note:Continues to heal, giving a defense bonus, 2 turns after the Shaman's sacrifice (below 40% HP).
Used byMain Staff ; Shaman
Blessing of Life (show Blessing of Life details)Heal you team by surrounding them with the power of life.
RangeAnywhere (ranged skill)
Target(s)One at start ; Three (row) from level 20 for Main staff ; Three (row) after first upgrade for Shaman mercenary (High Shaman)
Duration1 turn(s)
Cooldown2 turn(s)
Action points150
Note:Also damage Evil type monsters.
Used byMain Staff ; Shaman
Hex of Darkness (show Hex of Darkness details)Damage an enemy with dark power.
RangeAnywhere (ranged skill)
Target(s)One at start ; Two (column) from lvl 20 for Main staff ; Two (column) after first upgrade for Shaman mercenary (High Shaman)
Duration3 turn(s)
Cooldown2 turn(s)
Action points150
Used byMain Staff ; Shaman
Guard Dispel (show Guard Dispel details)Remove Holy Guard from the enemies' front row.
RangeFront opponent
Target(s)Three (row)
Duration1 turn(s)
Action points150
Used byMain Sword ; Main Staff ; Main Axe ; Main Spear ; Main Maniac
Evanescent Scud (show Evanescent Scud details)Damage the enemy with many lights. If you use this on an enemy who's been affected by Destructive Wind, then Bursting Beam will be put in action.
RangeAnywhere (ranged skill)
Target(s)All
Duration1 turn(s)
Cooldown3 turn(s)
Action points150
Note:High AOE damage
Used byMain Staff
Mana Shield (show Mana Shield details)This spell activates when you are attacked by enemies. It restores a certain amount of health in exchange for your mana power.
RangePassive skill (info)
Target(s)One
Duration1 turn(s)
Note:Heal the Main character on each physical hit (similar to Shield of Protection).
It does trigger only if main character is the direct target (so it won't if a gunner shots the main's column where he/she is at middle or back row)
Used byMain Staff
Flame Blow (show Flame Blow details)Burns enemies with a scorching flame.
RangeAnywhere (ranged skill)
Target(s)All
Duration1+1
Cooldown4 turn(s)
Action points300
Note:You need to complete the level 100 Main Character Upgrade quest (NPC Monk Dingxian) to learn this skill. This skill does the same amount of damage at the following opponent's turn (if not dispelled).
Used byMain Staff









il y a 1h 24 min
il y a 5h 49 min
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