What is the best PvP main?
ok i aint got a lvl 100 so chainsaw is out, i am currently a gun but not likin it too much. ive heard almost nothin but great things about bow and musician though. what is the best main for PvP, please state your reasons why too :D
this is the formation im looking to make once i reach lvl 100

First u should put ur gun up front, take out ur darkarcher and put in prophet in midrow, exo goes to back, i would take out pirate and add inventor. Your current build is in between spike/stun which wont work. And in future you should replace the BT with a Spartan, if not then keep as is. I prefer prophet due to the boost in ap and attack on ur melee guys and it has better stats than a Dark archer exept dex.
Main, BT, N.Vik
proph, invent/pirate, hassen
Monk, exo, Oracle
This is an opinion though, and i am not a DMF fan haha.
EDIT: The best gun build in terms of Titans won is this build
N.Vik, maingun, Spartan
jani, invent, monk
monk, exo, ora.
gun is not bad, people always think its bad in pvp but they forget about alanor or timb3r.
best mains, or most common and thus probably the easiest mains for PvP are musician, staff, and bow.
bow usually means 2 or 3 bow spike builds, and you need overgearing (meaning thousands of dollars + no life) in order to make that work.
All mains are good its just some are restriced to a few builds. Guns are good for stun and 100+ when they get scorching bullet which is a hit all aoe with decent damage. Bows would lead to either spike due to the damage or lockdown with silence dont forgot the arrow cascade its like scorching bullet. Cannons are either stun or your after the Devastation Shell a debuff wqhich decreases combo like war cry but hits all. Sword last long and are can be with any type of build. Axe is usually lockdown due to its freezing axe. Staff is the most flexible because of the heal and the aoe, evanescent scud then the stronger flame blow. and with mana shield can be a frontliner. Spear is my main but in my opinion only compatible with another spear so lightning spear can take out a row i have a stun build with my main and wins almost most of the time since ap drain takes out the monk then mana seal But spears only get really nice when 80+ since lightning spear hits back row.Guitar is also very flexible due to the aoe of damage of ravaging, the ability to make a merc uncontrolable wtih madness and the row damaging skill requiem which does insane damage. As you can see all of the mains are useful and they'll get even better once they hit 100+ due to the new skills
Musician for DoT/AoE Build
Bow for Snipe/Spike
Maniac for Spike/Stun
Staff for AoE
Gun for Spike/Stun
Every other main can't really outclass these guys no matter what build you're running.
Btw, it's suicide if you leave your main in front w/o healer. I suggest you get a healer. There's some fixed guidelines in a build, like having a monk, and having a healer is one of them. The only build that can survive a decent amount of time w/o a healer is a dmf, which I'm sure is not what you're going for.
Spear main is useless w/o another spear but double spear works great with stun builds trust me. I have also seen sucessful spearmains w/ an extra spearman spike builds. Wether it be smf or dmf double spear helps with the pressure and can take out a row. Im spear main and i have beaten all kinds of builds even dmfs.
Front line mains require a monk with shield of protection.
Also Axe mains work well with spike builds by kiling one front line then freeze front and 2nd then silence 3rd.
Sword mains are also good since they last long.
Hmm, I frontline my maniac with one monk, no dedicated healer (just prophet) and protect instead of SoP, and he stands up fine. There's exceptions to most rules.
Right now your maniac may tank fine but once pirate, spartan, and other stronger mercs come into play, you're gonna be struggling trying to save your main.
Actually I run into sparts quite a bit, and pirates less so but a few. In the divs I inhabit focusing on main is exceptionally uncommon. My Nvik moves back far earlier than my main.
i say staff is best main. max blessing of life and mana shield. rest on flame blow. then u can stand in front row and in the same time be a good healer (PvP).
But if u get mana sealed then u better move to back row
I agree with every main has their own roles and strengths.
I am an Axe Main, winning 80% of the time in FL (lvl 92 now)
Thing is, I like myself being the 'underrated' axe main and such. IMO, axe mains are decent for the first 99 (?) lvls. But, problem is, axe mains are weak after lvl 100.
Here's an analysis :
Axe Main
pros : 1. I dont need a first or second freezer. I dont have a Viking and I know my style. I dont need double freeze. I have survived and won in FL. I filled that 1 slot for 'freezer' merc with a merc that suits my style more.
2. Decent damage, HP and physical defense. Grudge of Grendel axe has rather high damage. With decent gears, axe mains can tank.
3. Magic defense problem? get a couple of Pearl Ring of Determinations or Ring of Spearmaster (I use 2 Spearmaster) and those who think they can drain dry your MP or beat your main using AoE will know what it means to be suprised.
cons : 1. BAD AP regen. Seen how viking's ap regenerate? well, my main is exactly like that. Less AP = less use of stimulant, less moving during battles, less scrolling, less action. Most of the time in PVP, my main guards and act as secondary tank. want pawn me? come against me using stun and spearmen. You are prone to win ;)
2. I dont care about axe main not having Ice Ridge. But I bloody care that axe main is the only main not having any AoE skills. Even sword mains get Chaos Edge after lvl 100. Us axe mains? crappy Warrior's Rage. the buff is barely noticeable ._.
the 2 cons I mentioned above really hit axe mains hard after lvl 100. I think or rerolling to other main for now. Dont get me wrong, I love being axe main. If Warrior's Rage gets changed in the future (maybe changed to become like a REAL rage (effect : heals self, increase AP regen and physical attack for 3 or 4 turns)), I would stay/revert back to axe main ;) rawr.
Well, join the club =)
Maniacs may be amazing melee mains, but their lvl 100 skill is almost the same as the axe main's. You gain magic def and attack, we gain attack and accuracy... =(
I dont think Maniac's lvl 100 skill is that bad :P well, maniac has better damage, health, magic defense and ap regen than axe main, if I remember correctly. That's alot better than us axe main >_>
Chainsaw Blade and Storm Blast can really screw people up tho :P My only AoE skill now is Break Down (lvl 1) lol. 500+ damage FTW! sometimes I use that skill to 'steal' random scrolls, thereby drawing aggro to my main =) only if there's no other way to 'steal' that random scroll, of course.
Of course, of course, I won't complain about my maniac, he's awesome. I was just talking comparatively about the lvl 100 skills.
Chainsaw blade works wonders at the beginning of the game, but then becomes less interesting (still not complaining though =) ). It may hit for less than meteor strike, but the cool down is more interesting. I use it less and less though, because a normal row attack is often more damaging, even if it's only on 3 targets.
Storm blast used to be a totallly useless skill, until they made it passive two or three patches ago. Now it rules, I've got it at lvl 60 and it procs very often.
And I understand perfectly what you're saying since my former sword main had break down lvl 60 and I indeed used it in PvP to steal random scrolls or try to weaken injured opposing mercs to hope the timer DoT would get them =). At lvl 60, it isn't that bad btw. It may indeed draw aggro on the main, but I'd rather have that than having one of my useful mercs dying due to sniping just because he wanted to scroll. Mains can usually take a few extra hits.
Axe mains are very good if you know how to use them. Double axe is extremly deadly with a spike build. Also they have a very high survivabilty rate when it come down to the end of the match. Warriors Rage enhances your defense as well as your heal ability. I use this pattern very often:
Freeze-Take a potion heal- Freeze- and then Deadly
You can just about take someone that has full health with that senario in the end of a match because freeze maximizes the amount of magic damage they are taking from that tick. Then you through in deadly on top of the freeze.
People don't think to freeze and then take a pot even when your health is decent.










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